﻿

#region Using Statements

using UnityEngine;
using System.Collections.Generic;

#endregion


/// <summary>
/// 
/// </summary>
public class Damageable : MonoBehaviour
{

    #region Members


    #endregion


    #region Init

	/// <summary>
    /// 
    /// </summary>
    protected virtual void Awake()
    {

    }


    /// <summary>
    /// 
    /// </summary>
    protected virtual void Start()
    {

    }

    #endregion


    #region Update

    /// <summary>
    /// 
    /// </summary>
    protected virtual void Update()
    {

    }

    #endregion

}